# Sounds

Switch to "**Animate**" view.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-8b3e16e7d93af8c496783c02d9de09151a0c0215%2Fimage.png?alt=media)

Select one of your animations.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-d8b1ded06efa182b4c1a29dba328bf88d5771376%2Fimage.png?alt=media)

Select the magic wand icon "**Animate Effects**"

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-955ffd4bb5bdc1de86542385d45df11ba879604c%2Fimage.png?alt=media)

Click on the **+** icon near "**Sound**" effect type to create a new particle keyframe.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-59f404457a0424deb293eed4216d89eee51848ac%2Fimage.png?alt=media)

Edit the values on the "**Keyframe**" panel.

* Name: name of the sound, use the ingame Minecraft particle name. You can also use custom sounds from your resourcepack.
* Volume: the volume of the sound.
* Pitch: the pitch of the sound.<br>

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-25676d79fac0ccf53bfec3522563cb4d50bfe313%2Fimage.png?alt=media)
