# Particles

### Configure the special particle location bone

Open your `.iaentitymodel` model file with **Blockbench**.\
Create a new bone, it can have any name.

![](/files/cL64D8GZEX0pzozaOXJk)

Rightclick on the bone and select "**Bone Config**"

![](/files/PEIQpfv4Hpsszg49g8VL)

Check the "**Locator**" option and press "**Confirm**".

![](/files/PDv53gzs0thds0oJwjGL)

Switch to "**Animate**" view.

![](/files/WnNmD9N0EyFM50JvOx8r)

Select one of your animations.

![](/files/qkeCMPheoTb33AjnFmYG)

Select the magic wand icon "**Animate Effects**"

![](/files/4b8AXl3o4BuLRD82QWiZ)

Click on the **+** icon near "**Particle**" effect type to create a new particle keyframe.

![](/files/NMdx79wWKjZywTwNanTh)

Edit the values on the "**Keyframe**" panel.

* Name: name of the particle, use the ingame Minecraft particle name.
* Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
* Speed: speed of the particle emission.
* Count: amount of emitted particles.
* XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with **x y z** in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.<br>

![](/files/Pk8VLOkiHHbJDnXm42Hp)

## Done


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