# Particles

### Configure the special particle location bone

Open your `.iaentitymodel` model file with **Blockbench**.\
Create a new bone, it can have any name.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-041854b498d7e1100bd0ce708883c3a0bab35401%2Fimage.png?alt=media)

Rightclick on the bone and select "**Bone Config**"

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-f33464afc968553a5f66d6b0948dd7686bca4038%2Fimage.png?alt=media)

Check the "**Locator**" option and press "**Confirm**".

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-5c1bcb17e515caa312c91a286ad4cb7b8ef8a635%2Fimage.png?alt=media)

Switch to "**Animate**" view.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-8b3e16e7d93af8c496783c02d9de09151a0c0215%2Fimage.png?alt=media)

Select one of your animations.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-d8b1ded06efa182b4c1a29dba328bf88d5771376%2Fimage.png?alt=media)

Select the magic wand icon "**Animate Effects**"

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-955ffd4bb5bdc1de86542385d45df11ba879604c%2Fimage.png?alt=media)

Click on the **+** icon near "**Particle**" effect type to create a new particle keyframe.

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-bdb1be4efe18fdf8eaf18faa93aa9f00a88ce05f%2Fimage.png?alt=media)

Edit the values on the "**Keyframe**" panel.

* Name: name of the particle, use the ingame Minecraft particle name.
* Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
* Speed: speed of the particle emission.
* Count: amount of emitted particles.
* XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with **x y z** in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.<br>

![](https://708574821-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-M28TcKgSDvuFN510qye-887967055%2Fuploads%2Fgit-blob-1317e86aa0974ec513728ce36d8088daa4cdec5f%2Fimage.png?alt=media)

## Done
