# Hitbox

## Setup

### Configure the head bone

Open your `.iaentitymodel` model file with **Blockbench**.\
Create a new bone, it can have any name.

![](/files/hmLAj9I1cSTpkCR6aUvb)

Resize your hitbox.

![](/files/nGRe7XdgIItKd1Drm0dd)

![](/files/EbhzHt87N0RICeXF0ObE)

{% hint style="warning" %}

* XYZ position doesn't matter.
* Only XY size matters, Z does not. This is a Minecraft limitation, it's how hitboxes work in the game.
  {% endhint %}

Rightclick on the bone and select "**Bone Config**"

![](/files/Lh5X25Ql8MguNHoCEQWR)

Check the "**Hitbox**" option and press "**Confirm**".

![](/files/BXphWrhQL98qj7zB0RTL)


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