# Hands Equipment

## Show custom entity hands equipment

{% embed url="<https://youtu.be/LL0c9U4q6gA>" %}

## How to configure hands locations

Open your `.iaentitymodel` model file with **Blockbench**.

Select the base bone of the entity hands.

![](/files/7W9PT6an85irrOx6Dw2e)

Create a new group which will be a child of the hand bone.

![](/files/QKjNK0S8VOOQL2NvTNWJ)

Right click on the bone and select "**Bone Config**", in this case `left_hand_slot`

![](/files/NYASrOKeTSDPF5ZIjuhF)

Check the "**Left hand pivot**" option and press "**Confirm**".

![](/files/LDoTIb9leOyA5LgDkg4v)

The hand pivot bone has a new icon now, as you can see.

![](/files/w3mGFD2qf91D1hnA5Lek)

![](/files/v0UT4Tvx3d09DQlZrnIS)

![](/files/17PbO4nH4QPXMLqlDZ2Q)

Follow the same steps to specify the right hand, then you have to export the model as usual.

{% content-ref url="/pages/tUe7Qt4uIvt8UDxxf87M" %}
[Entity Creation](/adding-content/entities/advanced-method.md)
{% endcontent-ref %}


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